Dove e quando
2019-05-30 | Dibris, Valletta Puggia, Conference Hall (322)
The moment we open our eyes, we experience a rich, detailed and coherent visual world extending well into the periphery. However, cognitive mechanisms involved in the canonical visual system have limited capacity. A lot of research has been done in the past in order to investigate the limits of our perceptual experience, attention and ability to recognize changes in a scene. These studies, however, used 2D images. So, on the one hand, the application of Virtual Reality to this field of research can be advantageous and lead to new findings, thanks to the capability of VR to simulate immersive environments; on the other hand, results could be useful in the design of VR applications for learning and training. Augmented Reality (AR) is an under-development technology that has been growing in interest in the past decade. However, many factors hinder its distribution to the general public. The heavy processing requirements, hardware limitations, and the need of an easy to use portable/wearable device are still problems to be addressed. There is a huge amount of possible applications that could be implemented once those systems are stable enough. We already experienced a similar phenomena with smart-phones, which created a new society where each individual is constantly connected to endless streams of data. In the next evolution of Wearable devices and Internet of Things, Augmented Reality can play a key role in the human-computer interaction field. The goal of my research is to understand how to achieve a natural, ecological interaction with AR devices, to help to deploy this technology to the market. Chiara Bassano obtained her B.Sc. in Biomedical Engineering, in 2013, and her M.Sc. in BioEngineering, NeuroEngineering and bio ICT, in 2016, both at the University of Genova. She is now a third year Ph.D. student at DIBRIS under the supervision of Prof. Fabio Solari and Manuela Chessa. Her current research interest is focused on natural interaction and perception in immersive Virtual Environment. Giorgio Ballestin is a second year PhD Student in Computer Science. He studied Robotics Engineering in the EMARO+ program, spending one year in Warsaw, Poland. His research interests focus on Augmented Reality and Computer Vision.